Unreal Engine Live-Service Framework

October 20, 2025 (1mo ago)

Platform:
Windows, Linux
Tools:
Go
Kubernetes
Docker
PostgreSQL
Redis
Stripe API
Steamworks
Jenkins
CommonUI
Unreal Engine
Gameplay Ability System

Overview

To support a global-scale, multiplayer live-service title, I architected and implemented a robust, scalable platform designed to handle the rigorous demands of modern online gaming. The core of this project is a distributed backend built on a microservice architecture using Go, engineered to decouple critical game systems for high avaliability and maintainability.

This platform provides a seamless, persistent experience for players, managing everything from cross-platform authentication and authoritative progression to complex inventory management and real-money monetization. The entire infrastructure is containerized with Docker and orchestrated by Kubernetes, ensuring a production-grade, resilient environment capable of auto-scaling to meet player demand.

Scope


Key Technical Challenges & Solutions

1. Managing Distributed State at Scale

Challenge: Ensuring data consistency and low latency for player data (inventory, stats) across multiple independent services without creating bottlenecks.
Solution: Implemented a stateless microservice architecture where services delegate state persistence to dedicated databases.

2. Real-Time Latency vs. Reliability

Challenge: Different game features have conflicting networking requirements. Matchmaking needs reliability, while presence and notifications need speed.
Solution: A hybrid networking approach:


Core Features & Technical Breakdown

1. Live-Service Microservice Architecture

Goal: Create a scalable, maintainable backend by decoupling core domains into independent services.

Implementation: I developed a suite of high-performance microservices using Go. Inter-service communication is handled via gRPC and RabbitMQ Message Bus for asynchronous events, ensuring loose coupling.

Gameplay Screenshot

Service Ecosystem:

→ Read the full technical deep-dive on the microservice architecture


2. DevOps & Infrastructure

Goal: Establish a professional-grade development and deployment pipeline to ensure code quality and rapid iteration.

Implementation:

Gameplay Screenshot

→ Full DevOps and Kubernetes deployment guide


3. Gameplay Features (Backend-Authoritative)

Goal: Design secure, engaging metagame loops that drive long-term retention.

Implementation: All critical logic is server-authoritative to prevent cheating and ensure fairness.

Gameplay Screenshot

Progression System

Inventory & Equipment

Metagame & Monetization

→ Complete guide to the metagame and monetization implementation


4. Cross-Platform & Unified Accounts

Goal: Enable a seamless "play anywhere" experience.

Implementation:

Gameplay Screenshot

→ Read the detailed implementation of the authentication system


5. Unreal Engine Client Architecture

Goal: Build a modular, maintainable game client that can easily consume backend services.

Implementation:

Modular Design

The client is architected into distinct modules to enforce separation of concerns:

CommonUI & UX

Leveraged Epic's CommonUI plugin to create a rich, multi-platform user interface. This ensures consistent input routing (Gamepad/KBM) and a unified visual style across menus.

Data-Driven Design

Extensive use of DataAssets for configuration (e.g., Item Definitions, UI Styles, API Endpoints). This allows designers to tweak game values and add new content via the Editor without modifying C++ code or requiring a recompile, significantly speeding up iteration time.

Gameplay Ability System (GAS) Readiness

The architecture is designed with GAS in mind for future character abilities. Player attributes (Health, Stamina) are structured to be modular and replicable, ensuring seamless integration when the ability system is fully brought online.


6. Real-Time Communication

Goal: Establish a low-latency control channel for live game events.

Implementation:

Gameplay Screenshot

→ Deep dive into the REST vs TCP socket architecture


Technical Blog Posts

For detailed implementation guides on each system:

  1. Microservice Architecture for Live-Service Games
  2. Building Authentication with Steam & JWT
  3. Real-Time Communication: REST vs TCP Sockets
  4. Metagame Systems & Stripe Payment Integration
  5. Deploying Game Backends with Kubernetes

This project represents a comprehensive exploration of full-stack game development, bridging the gap between high-fidelity gameplay and scalable cloud infrastructure.